Friday, September 23, 2011

Imagining your game$$$






  • WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) Globaloria, and kids our age.
    • WHAT will your game teach the player about your topic? (Be specific!) Teach about the people of the Holocuast.
    • WHERE does your game happen?  Auschwitz, Germany and that is where hitler killed a lot of people. And the setting will
    • HOW does your game world teach the player about your topic? It better descrides the theme of the game or the setting.
    • WHY is a game a better way of understanding your topic than a quiz? It is funner than a Quiz, therefore the player gets in to it more.

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